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Children of Krea are constructing their futuristic metropolis.

Under the banner 'Transforming From Virtual to Real: Model Building from Computer Games', participant activities within the Krea vacation program involved constructing residential areas, public spaces, and urban landscapes using cardboard and paper as materials. These creations were shaped by...

Children from Krea are designing and constructing their vision of a futuristic urban landscape.
Children from Krea are designing and constructing their vision of a futuristic urban landscape.

Children of Krea are constructing their futuristic metropolis.

The Krea Vacation Program, themed "From Video Game to Model Building," was a media and creativity pedagogical project that took place during fall break. This innovative educational initiative aimed to enhance the skills of children aged 9 to 13 by combining digital and hands-on creative activities.

During the program, the Krea youth club was transformed into a creative game workshop. The children were introduced to a construction strategy game, Civilization, which served as a catalyst for their creative minds. They creatively implemented their ideas from digital games in paper and cardboard model building, breathing life into their own civilizations in parks, houses, and cities.

The project did not repeat earlier aspects such as the theme, age group, or pedagogical objectives. Instead, it offered a fresh approach to learning, encouraging children to discover teamwork and creativity in a new way. Instructors Andrä Klaukien and Ralf Kietz enthusiastically joined the project and achieved a strong result in the future-oriented construction strategy game.

The program sparked an interest in history and politics among the participants. Learning about history and geography was a significant part of the program, as the children discovered and appreciated the diversity of cultural contributions to human history. The project leader, Ralf Kietz, noted the development of strategic thinking and problem-solving skills in the children.

The impact on children's skills from such programs typically includes enhanced spatial reasoning and fine motor skills through physical model construction. Additionally, it improves understanding of STEM principles by linking theoretical gaming concepts to real-world applications. Boosted creativity and design thinking are also common outcomes, as children are enabled to create unique models or gadgets. Cross-disciplinary learning is also encouraged by integrating digital content (videos, games) with practical hands-on tasks.

Programs like the Build Box Subscription by Mark Rober offer monthly boxes containing build-it-yourself STEM toys paired with educational videos to engage children in hands-on learning during vacation periods. These kits aim to keep children actively involved in building projects, promoting problem-solving, creativity, and technical skills that go beyond typical video game interaction.

While the specifics of the Krea vacation program are not detailed in the search results, it is clear that this combination of video game elements with physical model building typically aims to make learning engaging during school breaks, providing balanced development of digital literacy and manual craftsmanship. The program likely supports critical thinking, encourages persistence, and nurtures a passion for STEM fields by connecting entertainment with education in a structured, impactful way.

For more precise details about the Krea program, including curriculum, duration, or outcomes, those would require direct information from Krea’s official communications or website, as it is not covered in the current search results.

The Krea Vacation Program expanded beyond video games to incorporate home-and-garden projects, as children built paper and cardboard models based on their digital game experiences, showcasing a blend of learning and creativity. By participating in this initiative, the children developed not only their spatial reasoning and fine motor skills but also their education-and-self-development, expanding their knowledge of history, geography, and strategic thinking.

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