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Online Platform MatataLab: A Hub for Digital-Aged Children

Today, delve into coding with the MatataLab Coding Set and its robotic companion, all while commanding the robot using Python. The unique selling point of MatataLab lies in this Python control feature.

Children's Digital Adventure - MatataLab: A New Digital Playground for Kids
Children's Digital Adventure - MatataLab: A New Digital Playground for Kids

Online Platform MatataLab: A Hub for Digital-Aged Children

The city library in Paderborn is set to host an exciting event as part of its "Digital Kids" series - "Digital Kids - MatataLab". This event, designed for children aged 5 and above, offers a unique opportunity for young learners to explore the world of programming through the use of the MatataLab Coding Set and its accompanying small robot.

MatataLab is a coding robot and STEM learning system designed for children aged 3-9. It stands out for its screen-free, intuitive programming blocks and image recognition technology, making coding accessible and enjoyable for young learners. By combining physical robot interaction with coding challenges, it encourages creativity, problem-solving, and logical thinking through fun activities.

The event will take place on September 16th, from 4:00 PM to 5:00 PM. Registration is required, and interested parties can register via the city library's website (bibliothek.live/Termine) or by contacting the library via a contact form on the website with the subject "Digital Kids" or via Instagram: www.instagram.com/stabigram (@stabigram).

For those who wish to visit the library, the address is Hathumarstraße 7. The city library's contact information, including a link to its website and an option to open a map, can be found on its website.

The city library's events offer a wealth of opportunities for the community to engage with technology and learning in a fun and interactive way. With the "Digital Kids - MatataLab" event, young learners can develop their computational thinking skills in a developmentally appropriate manner, setting them up for success in the digital age.

References:

  1. MatataLab. (n.d.). Retrieved from https://www.matatalab.com/
  2. MatataLab. (n.d.). How it works. Retrieved from https://www.matatalab.com/how-it-works/
  3. MatataLab. (n.d.). Benefits. Retrieved from https://www.matatalab.com/benefits/
  4. MatataLab. (n.d.). Learning Resources. Retrieved from https://www.matatalab.com/learning-resources/
  5. MatataLab. (n.d.). STEAM Education. Retrieved from https://www.matatalab.com/stem-education/

Engaging with technology and learning in a fun and interactive way, the event "Digital Kids - MatataLab" offers an excellent opportunity for young learners aged 5 and above to explore the world of coding through MatataLab, a screen-free, STEM learning system designed for children aged 3-9. This event aligns well with the library's education-and-self-development category, providing a unique home-and-garden setting (the library) for children to develop their computational thinking skills and improve their lifestyle by learning essential coding skills.

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